Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Audiobook (Free) | AudioBooksLoft

Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Audiobook (Free)

Summary:

Getting Gamers will display that instead of being a waste materials of time, video games can help us develop skills, socialize, succeed at the job, form good practices, and become happy. Taking the time to learn what’s happening inside our heads even as we play and shop allows us to approach video games and gaming areas on our own conditions and get more out of them.

With sales in the tens of billions of dollars every year, just about everybody is taking part in some kind of video game whether it’s on a console, a pc, an internet about Getting Gamers: The Mindset of Video Games and Their Impact on the People who Play Them browser, or a mobile phone. A lot of the medium’s success is made on careful (though sometimes unwitting) adherence to basics of psychology. That is something that’s becoming even more important as games are more interpersonal, interactive, and sophisticated. This book presents something unique towards the thousands of people who play or design games: how exactly to use a knowledge of psychology to be always a better a part of their video gaming communities, to avoid being manipulated when they store and play, also to get the most enjoyment out of playing games. With examples through the video games themselves, Jamie Madigan gives a fuller understanding of the effect of games on our mindset and the impact of mindset on our games.