Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Audiobook (Free)
- Ray Chase
- 7 h 59 min
- HarperAudio
- 2017-09-05
Summary:
Developing video games-hero’s trip or fool’s errand? The creative and technical logistics that get into building today’s hottest video games can be even more harrowing and complex than the games themselves, often seeming as an countless maze or a bottomless abyss. In Bloodstream, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of gaming development, where in fact the creator may be a group of 600 overworked underdogs or a solitary geek genius. Exploring the about Blood, Perspiration, and Pixels: The Triumphant, Turbulent Tales Behind How Video Games Are Made artistic challenges, technical impossibilities, marketplace needs, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how getting any game to completion can be more than Sisyphean-it’s nothing short of miraculous.
Taking a few of the most popular, bestselling recent games, Schreier immerses listeners in the hellfire of the development approach, whether it’s RPG studio Bioware’s challenge to defeat an impossible schedule and get over countless technical nightmares to create Dragon Age group: Inquisition; indie creator Eric Barone’s single-handed attempts to grow country-life RPG Stardew Valley in one man’s vision right into a multi-million-dollar franchise; or Bungie spinning out using their corporate overlords at Microsoft to make Destiny, a brand new universe that they hoped would become as iconic as Celebrity Wars and Lord from the Rings-even as it almost ripped their studio room apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute will save, Blood, Perspire, and Pixels is certainly a journey through development hell-and ultimately a tribute towards the dedicated diehards and unsung heroes who range mountains of obstacles within their quests to produce the best games imaginable.
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