An Unwelcome Quest Audiobook (Free)
Summary:
#3 in Magic 2.0
Ever since Martin Banks and his fellow computer geeks found that reality is just a pc program to be happily hacked, they’ve been jaunting backwards and forwards through time, posing mainly because medieval wizards and having the epic activities that other nerds can only just dream of having. But also in their wildest fantasies, they never expected to finish up susceptible to the previous apprentice whom they sent to jail for gross misuse of magic and all-around bad behavior. Who knew the fact that vengeful Todd would get away, after that conjure a video game packed with wolves, wenches, wastelands, and assorted harrowing hazards-and capture his hapless former friends inside it? Stripped of their magic forces, the would-be wizards must courageous terrifying dangers, specialized glitches, and one another’s firm if they need to observe Medieval England-and a common sci-fi films on VHS-ever once again. Can our heroes survive this magical mystery torture? Or does it only business lead them and their pointy hats into more peril?
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